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Chickenwarlord

52 Audio Reviews

24 w/ Responses

Not bad, but a little touch up wouldn't hurt

Your background in the beginning (an intended effect?) is out of tune with the rest of your texture, which makes it a bit hard to focus on. The whine persists for 1:30 and never quite syncs up with things. The dropout of everything at 1:30 loses all momentum the song had going into it. Possibly make that a little shorter? Your lead is panned a little bit right during a section without anything to counterbalance it on the left from 2:30-3:00 which can wear on the listener a bit.
Good drums and freq balances for the whole of the song.
Hope this review is helpful.

Ikeproductions89 responds:

thanks! i am still trying to work on the effect in the beginning to make it more in tune some how. if anyone has any ideas please let me know- i use reason 5

A little more variation wouldn't kill this

The drum beat seems to be just slightly out of sync with the background riffs. It also is incredibly heavy in comparison to the rest of the track. The chill background and the extremely heavy forefront really clash heavily.
The entire piece appears to be made of about a 5 second loop, which gets incredibly tiring after about one minute. Change the beat, add some noodling melodies, just DO something with the track.

doomshock responds:

thanks

Some interesting ideas.

You seem to be using filters rather arbitrarily, possibly spend a little more time trying to shape where you want them to be utilized.
There is not a whole lot of sense of progression or flow to what you have. Melody line is solid but on the whole you're trying to squeeze too much utility out of it.
Drums aren't bad when they are present, but they seem to drop off randomly. If this is meant to emphasis a change somewhere else in the song, you should probably make that change more prominent (texture shift or new instrument entrance, rather than just the volume boost) so that the drums re-entering is a bigger statement.
Not a bad start, but keep on working on it.

Douglas99 responds:

Yeah but Like I said though, I made it really quick.

Not really ambient

Not really much of an ambient piece in any respect. This is pretty much just electronica.
What we have is pretty decent electronica though with a little more focus put on pad work than creating a melody.
Intro is a bit long for where the piece is headed.
It's not bad, but nothing really sticks out as being great. The voice clips were... a detractor from any enjoyment.

Great ambience

Though the constantly looping water fx in the background could have had an interesting ebbing effect for more force. The slow pad melody was nice, and I would have enjoyed hearing a couple more shifts with a secondary countermelody as the piece evolved, especially due to the slowness and simplicity. Nonetheless, this is soothing as is. Nice work.

DualityGod responds:

I'll do better next time.
Thanks for the suggestion and the comment.

Piano is mixed too forward

Your piano is a bit buzzy and way to the forefront. It kind of outshines your chosen lead (which is a little bit underwhelming and kind of emotionless). After a while the piano wears a bit thin on the ears.
Percussion is nice and laid back and the strings sit well in their supporting roles.
Not bad, but not great either. It could benefit from more humanization in the piano or a lead change, I think.

Unfulfilled drop after the build

The pulse of one of your synths at :15 and subsequently after that is pushing the limits for a clipping threshold on my speakers.
A lot of nice and interesting effects going on here. Panning and volume variances all come together to make up for the lack of a strong melody or melodic sense during the piece. This however does not eliminate all sense of repetition.
The drop is well done, if a bit clippy. But it just drops away at 2:38 really abruptly. It feels... disjointed and disappointing. There was no resolution, just suddenly we're back to the building stage.
The retransition to a heftier beat works but this feels incomplete.
Good luck on your future work, you clearly have an interest in sound design and good effects usage.

MakerThe responds:

Wow, this is some great feedback! I see that I really need to look into the clipping. Guess I could have gone through some measures to keep the song a bit less repetitive and the same goes for the drop. Got a little lazy and bored with the song in the end. Will probably do some more work on it later, so this is all good stuff to keep in mind, so thanks a bunch (:

Good starting point

Lead and rhythm guitar are just overpowering everything else in this mix.
The synthstrings (while these are technically background) and even the percussion I feel are being swallowed by how powerful you've made your lead (which, by itself is a bit...abrasive in my opinion).
The entire thing feels like it's a two instrument show, and I think there's so much more you can do with what you have.

As far as arrangement goes, this sticks really close to the original source and really doesn't have any flair that makes me think this is 'your' cover of the piece. More personal touches and additions are always helpful for well covered tracks from known games.

But personal taste rules above all. I'm willing to bet that there are plenty of users who like your lead choice and enjoy a more 'straight up cover'.
Good luck with your future projects.

Treviabot92-Virstein responds:

Yeah, the cover was kinda determined by personal taste. The drum work kinda fits with the song, in my opinion.

Thanks for the review!

EDIT: I also hope I fixed some of the problems with abrasive guitars. And making the synth strings and drums pop out.

Some of this, some of that

Seems a bit empty at times, which exposes your somewhat weak drum sounds. This definitely relies on a groove based appeal and I feel that the repetition of the main riff so frequently and often are detractors to the enjoyment. A little more variation would help this piece a lot. Sample quality wasn't great, but it didn't hurt my ears, which is always a good sign.
The vocal clips are half and half, sometimes they really help drive things forward, and other times they seem a bit out of place (this is more of a personal preference type of thing though).
Keep on making music,
cheers.

grooveT3K responds:

Thanks for the constructive feedback mate!
I must admit I should have put a little more time and effort into this but I guess I wasn't making it with an epic track in mind more of a bit of fucking around with some new ideas and a track sort of popped out of it!
The vocal sample were just the first thing I came along that sounded like I could do something with and again I didn't spend a lot of time look either ;)

Thanks for the feedback mate!

Meh.

Those orchestra hits pierce through the texture in a very bad way. Everything else seems to be decent and kind of vanilla sound choices but those orchestra hits really bring this down.

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